The examples presented in this directory aim at showing how things are typically done when ATS3 is used in co-programming with JavaScript (and various related tools).
This is a short introductory example that explains a few basics in co-programming with ATS3 + JavaScript.
Please click here for a demo.
An implementation is given of Doublet, a word game invented by Lewis Carroll (1832-1898), the author of children’s classics “Alice in Wonderland”. This example shows a typical approach to graph-based breadth-first search that is based on the gtree library (which provides templates for enumerating a graph lazily in various fashions (e.g., depth-first and breadth-first).
Please click here for a demo.
An implementation is given of a simple word game, demonstrating a stream-based approach to traversing a dictionary of words.
Please click here for a demo.